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کد تقلب بازی Call of Duty - Modern Warfare 2

Call of Duty - Modern Warfare 2

Cheat Codes:

------------

Submitted by: David K.

Use a text editor to edit the "config.cfg" file in the "players" directory in the

game folder. Add the following line to the end of the file:

seta thereisacow "1337"

You can now further modify the file by binding any of the following cheat codes to

an unused key. For example, adding the following line will bind the God mode cheat

to the "O" key:

bind o "god"

Save the "config.cfg" file, then Right Click it, select "Properties", and set it to

"Read Only". Begin game play, then start a new level by either using the "Mission

Selection" option or starting a new game. Then, press the corresponding key during

game play to activate the corresponding cheat function. There is no confirmation

that a cheat code has been activated.

Effect Bind key command

---------------------------------------

Toggle God Mode - god

Ignored by enemies - notarget

No Clipping mode - noclip

Ammunition - give ammo

 

Tactical Nuke:

--------------

In multiplayer, get a 25 kill streak and you'll gain access to a nuclear bomb,

the Tactical Nuke. This kills everyone in the game. Everyone. The streak ends

here!

 

Museum bonus level:

-------------------

When you have completed the game, go to the single player missions. Select the

bottom new mission, called "Museum". When you start the level, the best thing

is to study the layout. Get two weapons and top off the ammo with the crates

supplied. Go to the desks by the entrance to the rooms. Note: There are three

rooms, one of which nothing happens. On the desks there is a red bell that is

labeled "Don't Press". Once you press this button, the entire museum comes to

life in one room area at a time. About thirty people (all characters from the

game) will try to kill you. Choose a difficulty at the start. You will hear a

sound once that wave is done. There are two waves of kills needed to complete

it. Do not shoot anyone prior to using the bell, as it will not count.

 

Killstreak Rewards:

-------------------

You can unlock the following rewards by meeting the Killstreak requirements below:

* 3 - UAV (Reveals enemies on minimap)

* 4 - Care Package (ammo / killstreak air drop -- can be collected by anyone)

* 4 - Counter UAV (disable enemy maps)

* 5 - Sentry Gun (airdropped)

* 5 - Predator (directed missile)

* 6 - Precision Airstrike (choose a location to bomb)

* 7 - Harrier Strike (choose a location to bomb and defend with a Harrier)

* 7 - Attack Helicopter (helicopter backup)

* 8 - Emergency Airdrop (four ammo / killstreak air drops -- can be collected by anyone)

* 9 - Pave Low (armored helicopter backup)

* 11 - Chopper Gunner (operate a helicopter gun)

* 11 - AC130 (operate a plane gun)

* 15 - EMP (disable enemy electronics)

* 25 - Nuclear Strike (kills all members of both teams)

 

Equipment:

----------

The following weapons and equipment can be unlocked by attaining the (multiplayer)

levels below:

-=Assault Rifles=-

* FAMAS - Lvl. 1

* M4A1 Carbine - Lvl. 4

* SCAR-H - Lvl. 8

* TAR-21 - Lvl. 20

* FAL - Lvl. 28

* M16A4 - Lvl. 40

* ACR - Lvl. 48

* F2000 - Lvl. 60

* AK-47 - Lvl. 70

* M14 EBR - Campaign Only

* G3 - Campaign Only

-=Submachine Guns=-

* UMP .45 - Lvl. 1

* MP5k - Lvl. 4

* Vector - Lvl. 12

* P90 - Lvl. 24

* Mini Uzi - Lvl. 44

-=Light Machine Guns=-

* L86 LSW - Lvl. 1

* RPD - Lvl. 4

* MG4 - Lvl. 16

* AUG HBAR - Lvl. 32

* M240 - Lvl. 52

-=Sniper Rifles=-

* CheyTac Intervention - Lvl. 1

* Barrett .50 Cal (AKA M107) - Lvl. 4

* WA2000 - Lvl. 36

* M21 EBR - Lvl. 56

* Dragunov - Campaign Only

-=Secondary Weapons=-

* PP-2000 - Machine Pistols Lvl. 1

* Glock 18 - Lvl. 22

* M93 Raffica - Lvl. 38

* TMP - Lvl. 58

-=Shotguns=-

* SPAS-12 - Lvl. 1

* AA-12 - Lvl. 12

* Striker - Lvl. 34

* Ranger - Lvl. 42

* M1014 - Lvl. 54

* Winchester 1887 - Lvl. 67

* W1200 - Campaign Only

-=Handguns=-

* USP .45 - Handguns Lvl. 1

* .44 Magnum aka Colt Anaconda - Lvl. 26

* M9 - Lvl. 46

* Desert Eagle - Lvl. 62

* M1911 - Campaign Only

-=Launchers=-

* AT4-HS - Lvl. 1

* Thumper x2 aka M79 grenade launcher - Lvl. 14

* Stinger - Lvl. 30

* Javelin - Lvl. 50

* RPG-7 x2 - Lvl. 65

-=Other=-

* Frag Grenade - Lvl. 1

* Semtex - Lvl. 1

* Throwing Knife - Lvl. 7

* Tactical Insertion - Lvl. 11

* Blast Shield - Lvl. 19

* Claymores - Lvl. 31

* C4 - Lvl. 43

* Knife

* Ice Picks

* Smoke grenade

* Stun grenade

-=Attachments=-

* Red Dot Sight

* EOTech Holographic Weapon Sight

* MARS Sight

* ACOG Sight (and various telescopic sights that are specific to certain guns)

* Thermal Scope

* Suppressor

* Grenade Launcher

* Heartbeat Sensor

* Shotgun

* Extended Magazine

* Full Metal Jacket ammunition (replacement for Deep Impact)

* Sniper Scope (will not take up an attachment slot, just like in Call of Duty 4)

* Akimbo

* Rapid Fire (replacement for Double Tap)

* Foregrip

* Tactical Knife

 

Museum Stage:

-------------

Complete the campaign on any difficulty to unlock the museum. In each of the exhibit

halls with character models, pressing the red button (which helpfully displays "Do

NOT Press ...") will immediately bring the characters to life and they will

immediately attempt to kill you.

 

Endgame": Nazi trucks:

----------------------

Select Campaign mode and play "Endgame" in Act 3. After exiting the caves during

the speedboat chase, notice the village on the hills to the left coast. You can find

a Nazi truck from Call Of Duty 2 behind a low wall near a pontoon and another one

farther down at a jetty. Note: You will lose Shepherd by stopping to find the trucks.

 

"Estate": Infinity Ward Gamestation:

------------------------------------

Select Multi-player mode and the "Estate" map. Search the home theater to find an

Infinity Ward Gamestation 5 game console.

 

"High Rise": Sniper position:

-----------------------------

Look from the center of the map at the cranes, then to the left side of the map. Go

that side's back left corner. You will see broken scaffolding. Sprint from before the

ledge and jump to the left outside yellow railing. Note: The railing is vertical.

This is a hidden ladder. Climb up this railing/ladder to the top of the scaffolding.

Walk to the right of the scaffolding along the ledge of the building. You will eventually

reach another scaffolding. Climb onto this scaffolding. Walk to the top. Look towards

the building and climb onto the higher ledge. Follow that ledge going left. Keep going

forward and you will reach the roof. This is a great sniper position. You may want to

bring a Tactical Insertion because other players may discover you on your way to the

top, or while you are up there, and lob grenades.

 

"The Hornet's Nest": Infinity Ward teddy bear:

----------------------------------------------

Select Campaign mode and play "The Hornet's Nest" in Act 2. Go to the market and look

for a soccer ball on a table to the left. Walk a short distance ahead to find a television

set. Break its screen to find an Infinity Ward teddy bear inside.

 

Riot shield defense:

--------------------

While the riot shield is equipped to one of your classes, you can have defense from the

back when you are holding your secondary weapon; thus, being able to switch the direction

of defense with your riot shield. This is useful in narrow corridors and stairwells.

 

Intel locations:

----------------

Search the indicated locations to find all 45 Intel laptops:

-=Act I: S.S.D.D.=-

1.The Intel is under the watch tower, straight across from the entrance to the obstacle

course.

-=Act I: Team Player=-

2.The Intel is in a classroom. Someone will announce "I think I saw one go in that classroom",

and your team will go in. It is on the right wall as you enter, on a desk by the barrels.

3.As you exit the school, it is on a crate directly outside, next to a taxi.

-=Act I: Cliffhanger=-

4.Directly in front of you when Soap tells you to go ahead alone is a guard tower. Go up the

ladder to find the Intel on the catwalk.

5.When you are about to enter the building with Soap, go to the previous building in the alley

where the Jet is inside the hanger. Break out the window to find the Intel inside.

6.During the snowmobile sequence, when you are approximately 1850m from the finish, stop. Look

for a small wooden fence surrounding some trees in the middle of the path in front of you,

and a small wooden building up a hill to the right. The Intel is on the ground inside the

fenced area with trees. Just run over the Intel to pick it up.

-=Act I: Takedown=-

7.Using the map, go towards the south-west corner when you enter the favela. You should find

a motorcycle leaning against a building. In front of it, there is a building with an angled

wall and a large window in the wall. Go through the door to the right of that window to find

the Intel inside.

8.When you go through the alley and see the building with the ladder on the wall, go up it

and through the door. The Intel is on a table inside.

9.Directly across from the previous Intel is a building with a small set of wooden stairs.

There are a few guys inside you have to kill. The Intel is inside the building on a nightstand

next to the bed.

10.Towards the end of the chase, off an alley, go in the building on the right side of the path.

Go downstairs to find the Intel between two beds.

-=Act II: Wolverines!=-

11.The Intel is on the counter in the gas station after you go through the alley.

12.The Intel is inside CRB Financial (across from Nate's Restaurant), near the front door,

under a sign labeled "Online Banking".

13.The Intel is on a table inside Taco To Go. Enter the building through the blown up corner.

14.The Intel is inside a dumpster (in a small brick enclosure) on the east side of Burger Town.

It is visible from the Burger Town roof ladder.

-=Act II: The Hornet's Nest=-

15.Near the beginning, after you move forward from the first building, go inside the house to

the right of where Soap stops in the road (there is a blue car in the garage). Go past the

blue car and into the kitchen to find the Intel on the table.

16.After clearing the small lot (has a bunch of appliances and cars), instead of going right up

the stairs between buildings, go left around the three-story house (floors are colored red,

yellow, red), and look in the little hut attached to its side to find the Intel on some barrels.

17.As you move up the sloped street, there is a blue car on the right side of the street. In the

building on that side is the Intel up on the second floor on the table.

18.When you enter the last open lot and are supposed to go up on the roof, turn to the right, and

look in the window behind the goal fence to find the Intel inside a window.

-=Act II: Exodus=-

19.In the apartment office, near where the enemies are first repelling in from a chopper. It has

red walls and blue curtains inside. The Intel is on the desk.

20.In the right-side building of the structure that forms an arch over the road (has toll booths),

on a desk directly to the right as you enter.

21.After you cross the bridge, go into the second house on the right side of the street. Enter

from the front door, then go to your right and up the stairs. The Intel is on a yellow couch

above those stairs.

-=Act II: The Only Easy Day... Was Yesterday=-

22.In the room before you go back outside (shortly after breaching), the Intel is on one of the

metal racks against the wall.

23.After executing "Plan B", in the room Soap goes into on the right, the Intel is on a metal

rack inside the door.

24.After clearing outside, when the team starts going up the stairs, enter the room to the right

(you were probably in this building before when you were told to take cover), and look under

the stairs on some wooden palettes to find the Intel.

-=Act II: The Gulag=-

25.As your team moves towards the arch with the red light, go to the stone stairs before it, and

look inside the room on the far wall to find the Intel on some filing cabinets.

26.The Intel is on a desk behind the large wall of monitors you encounter on your way through.

27.After you get the riot shield and leave the room where you got it, turn left, and go down the

hallway. In the first open cell on the right-side wall is the Intel on a desk.

28.Once you find the person you have been looking for, turn to your left to find the Intel on

the desk.

Act II: Of Their Own Accord

29.Inside the elevator that keeps trying to close (in the hallway after you enter the building),

the Intel is to the right of the body sitting inside.

30.In the room with a balcony (out on the balcony is a missile launcher), go to your left as you

enter the room, and enter the door straight ahead (near the portrait of Franklin Pierce) to

find the Intel on a table down a small hallway.

-=Act III: Contingency=-

31.When you reach the three-man patrol standing near the fence, kill them, and go over to where

they were. The Intel is about ten feet south on a crate.

32.The building labeled "33" along the angled south-west fence contains the Intel on a metal

desk inside the northern door.

33.Just north of building "33", locate the stairs leading to a helipad (has blue lights on the

corners) to find the Intel in the north-west corner.

-=Act III: Whiskey Hotel=-

34.When you are told to go left to the building, inside that building after the next door has

been opened, the Intel is in the hallway on a couch to the left.

35.After you go up the first stairs towards the roof, the Intel is to your right on a desk.

This should be about the time when the you see the flares get lit.

-=Act III: Loose Ends=-

36.Before entering the house, go behind it, and locate the small boat hanger along the shore.

The Intel is on a crate outside of it.

37.In the locked room on the top floor of the house, the Intel is on a desk in front of the

door.

38.In the nearest locked room in the basement, go into the arms room to the left. The Intel

is straight across from the wall of weapons on a crate.

-=Act III: The Enemy of My Enemy=-

39.The Intel is immediately to your right when you begin the mission, in the front of the plane.

40.After you slide out of the plane hull and move across the street and up the hill, look for

the plane pointing towards the road. The Intel is inside, near the cockpit.

-=Act III: Just Like Old Times=-

41.As you enter the tunnels, go left as instructed. After the patrol passes, kill the guard

standing at the monitor, and go straight across to find the Intel on a crate just to the

right of the cave entrance.

42.The Intel is to the left on a desk right before you go outside from the tunnels.

43.After going across the ridge, the Intel is in an alcove, on a crate.

44.The Intel is on the desk with soda cans after you breach the room, near where your ally is

working on the computer.

-=Act III: Endgame=-

45.The Intel is at the beginning of the mission, before you board the vehicle.

 

"O Cristo Redentor" Spec Ops mission: Easy completion:

------------------------------------------------------

Follow this pattern to easily complete the "O Cristo Redentor" Special Ops mission under the

Hardened or Veteran difficulty setting. For every ten defeated militia, two dogs will attack

you. Typically one will appear from the high ground behind the fence, and another from the west.

For every ten defeated men, run to the white truck near your starting point. Jumping on top of

this truck will trigger the dogs to freeze wherever they stand. Lure them by standing on the

ground. When you hear their barking get near, leap onto the truck when they are in the vicinity.

Now that they are frozen, you can pick them off wherever they stand.

 

Sniper camouflage:

------------------

Complete the Ghillie In The Mist challenge with the following results to unlock the corresponding

Ghillie camouflage suits for Sniper classes.

Arctic camo : 50 one-shot kills with sniper rifles.

Urban camo : 100 one-shot kills with sniper rifles.

Desert camo : 200 one-shot kills with sniper rifles.

 

Using teammates:

----------------

You will almost always have several allied team members on your side throughout the game. The

teammates that are invincible are Dunn, Ghost, Foley, Makarov, MacTavish, and Price. Always

let them lead the way during battle. While your other teammates can die, they will usually be

replaced by reinforcements. Although it is slower, it is much safer to let your teammates lead

the way, especially when you are low on health and need to heal.

 

Spec Ops Juggernaut message:

----------------------------

Play multi-player Spec Ops mode. Go to a level where a Juggernaut can be found. Have yourself

or as partner walk up to him and get into last stand (bleed out). Look at the Juggernaut's

crotch area to see the message "Get sum!".

 

Make a trap:

------------

First, go online and set your killstreaks to one or more of the following: Care Package, Sentry

Gun, or an Emergency Airdrop. Then, go into a session and get the killstreak. Once done, get

into a good hiding spot. Throw your red smoke grenade (killstreak) somewhere where you will be

able to see it. Then, wait for an enemy to attempt to steal your killstreak but miserably fail.

Alternately, if you have unlocked claymores, you can throw your red smoke grenade (killstreak)

and set a claymore by it. It is a good way to get a lot of points.

 

Chicken out prestige:

---------------------

Once you have ranked past 70, go into the prestige where it tell you what you will gain and

lose. However, do not actually prestige. Once on the information screen, select "Continue" and

it brings you to a screen with "There's no going back..." Press [Back] and chicken sounds effects

will be played, as if Activison is making fun of you.

 

Various game references:

------------------------

* Go to any Private, Ranked or Split-screen match on the Estate map. Pick up a Sniper (or any

telescopic sight weapon) class, and when the game begins, go inside the estate (the largest

house in the center of the area). Look in the rack under the LCD television in the main hall.

There should be a Gamestation 5 console (reference to the PlayStation) with several games named

"Italian Plumber Princess Rescue" (a reference to the Mario games) and "Deer Hunter 17"

(a reference to the large quantity of Deer Hunter games).

* Also in the estate, go to the basement via the stairs in the kitchen. Look at the posters in

the wall around the pool table. There should be one with the name "Massey Effect" (a reference

to Mass Effect) and in the same poster, there should be the description "Chaos Theory was just

the beginning" (a reference to Splinter Cell: Chaos Theory, which story is considered the start

of the subsequent Splinter Cell games' stories).

 

Raising prestige:

-----------------

When playing online, the first time before you prestige is basically pointless. Any progress you

made with any primary, secondary, or any other weapon or kill streak will be reset. However,

after you prestige the first time, the kills and headshots you get with your primary and secondary

weapons, except the riot shield, will be saved via the Master and Veteran challenges under each

gun. After you prestige once, you will also get the Prestige challenges, which is a separate set

of challenges like Basic Training, most of which will remain if you prestige again.

This tip will help not wasting hours maxing out a gun the first time to get nothing and only to

learn that you have to do it again.

 

Transformers reference:

-----------------------

There is a Challenge listed under "Finishing Moves" named "Transformer", where a player must get

a Game Winning Killcam with a Pave Low. This challenge is a reference to the helicopter

Transformer "Blackout" in the first segment of the Transformers (2007) movie.

 

Custom class slots:

-------------------

Reach the indicated Prestige level to unlock the corresponding Custom class slot.

Six total custom class slots - First Prestige.

Seven total custom class slots - Third Prestige.

Eight total custom class slots - Fifth Prestige.

Nine total custom class slots - Seventh Prestige.

Ten total custom class slots - Ninth Prestige.

 

The big red button:

-------------------

In the Museum epilogue mission, there is a red button on the information desk which is labelled

"Do NOT press". Press it, and the exhibits will come to life and try to kill each other, as

well as you.

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