Devil May Cry 4

Unlockable Artwork:

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Submitted by: RM

Unlockable How to Unlock

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The Two Heroes, 29 character images - Beat Human or Devil Hunter mode

The Cast - Beat Devil Hunter mode

The Demons, 12 publicity pictures - Beat Son of Sparda mode

Demon Invasion - Beat Dante Must Die mode

The Ladies of Devil May Cry - Beat Heaven or Hell mode

Light from the Demon Blade - Beat Hell or Hell mode

The Secret Festival of the Sword - Beat Legendary Dark Knight mode

 

Unlock Super Nero & Dante Costumes:

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Finish the game on Dante must die difficulty.

 

Unlock more difficulty levels:

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There are three hard core difficulty levels. Son of Sparda, which then unlocks

Dante Must Die and Heaven or Hell.

 

Unlock full ending:

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To see an extended version of the ending, prevent Kyrie from being hurt for at

least a minute and a half as the credits run. If you manage to do this, the rest

of the ending is shown to you.

 

Echidna Fight Strategy:

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D.T. and use Roulette Spin on her head. If she turns into a spider use buster on

her eggsack (tap B to power up the attack). If she grasps her forehead in pain

use buster, tap LT(exceed) to super-power the attack.

 

Viewing the full ending:

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Once you defeat the final boss, the game plays the ending. That is only the

partial ending. During the credits if you manage to protect Kyrie for 90 seconds,

the credits will finish and you'll get to watch the rest of the ending. Otherwise

the credits will just end prematurely and you'll have to defeat the final boss

again and have another shot at protecting Kyrie.

 

Defeating Blitzes:

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Use the following trick to defeat a Blitz as Nero. To lower the Blitz "electricity

shield" quickly, use charged pistol shots with Devil Trigger activated. The most

effective method seems to be as follows.

Charge a shot.

Go into Devil Trigger.

Release the shot, maybe a few more.

Turn off Devil trigger, and repeat.

This will quickly give you Super Smokin Stylish before he has even dropped his

shield. This will work even with a level 1 Charge Shot, and should be much easier

if you have level 3. Once his shield his gone, use Devil Trigger again, and use

the Devil Bringer to devastate him. Three throws should be enough to send him

into "red mode". Once he goes red he will try to grab you and suicide himself

to seriously drain your life, or kill you. Shoot normal shots at him to get

more Smokin Stylish points at this point, and finish him off handily.

Use the following trick to defeat a Blitz as Dante. Use Royal Guard style along

with the Gilgamesh gauntlets. While the Blitz is in his yellow "electricity

shielded" state, get close to him and press [Melee] + [Style] repeatedly and

quickly. You will be performing a punch and canceling it with a Royal Block very

quickly. Think of the [Style] move as the attack. Try to constantly use [Melee]

+ [Style] repeatedly. You will raise the letter grade of your style meter with

each hit, and quickly lower the electric shielding. You are basically hitting

the shield yourself, then blocking that hit so fast that you cannot see it happen.

Again, just press [Melee] + [Style] at the same time. This may be somewhat tricky

at first, but eventually becomes easy. Once his shield is lowered, quickly switch

to swordmaster style. Use Real Impact uppercut with the Gilgamesh gauntlets at

least twice. Throw in a Kick 13 if time permits, and/or a Shocking. He will go

into his overdriven "Red Mode". Quickly switch to Lucifer and perform Bondage.

If done correctly you should finish him off and get a huge stylish ranking out

of one Blitz.

 

Defeating Sanctus:

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Use the following trick to defeat Sanctus inside of Sparda in Mission 20. While

Sanctus is airborne in his shield, get close and break it with sword attacks just

like earlier in the game. However, he will sometimes block with the Sword of

Sparda. When he does this, use the uppercut technique to break his guard. If

you are skilled you should use the Devil Trigger while he is in the air to use

a special combo to force him to the ground. If you fail to do the air combo just

let him fall to the ground. You may be able to get a few sword-based shots in

but do not try to rely on this because he may escape. At this point, use the

uppercut in Devil Trigger form, if at all possible. Afterwards he will go back

to being airborne again, in which case you should drop the Devil Trigger. After

you have broken his health down to about the 10% to 15% mark, he will use a

charging sword attack (however, if you have perfected the aforementioned combo,

you may bypass this). Defeating him requires timing. At the precisely the

correct moment of his charge towards you, uppercut and break his guard.

Again, as soon as it is broken get into the Devil Trigger uppercut and finish

him off. In the second battle against Sanctus, as the False Prophet, timing

is once again crucial. All you must do is uppercut his attacks away.

 

Defeating Demonic Bosses:

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You can use Nero's Devil Bringer to defeat Demonic Bosses. Before you daze any

demonic Boss, get your Devil Trigger as high as possible. As soon as the enemy

is dazed, activate Devil Trigger mode, and use the uppercut on them. Using it

in different areas of the enemy's body results in a good combo.

 

Easy Red Orbs in Mission 7: The She-Viper:

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Use the following trick to get approximately 4,300 Red Orbs in about twenty

seconds. At the start of the mission, destroy the rocks to your left. Enter

the tunnel, and destroy the rocks. You will see the big red crystal near the

Secret Mission. In order to get the most Orbs, start with the Stinger, then

immediately activate Devil Trigger mode, and quickly mash away. Then, pause

the game, select "Systems", and choose "Retry Mission". This is the easiest

way to get a lot of Red Orbs in a short amount of time.

 

Defeating Berial:

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Use Grim Grip to reel yourself close to his head, and attack with your sword.

Once the combos are done, use Grim Grip while still in the air. When his

flames are gone, jump up to his head. Grab his head with the Devil Bringer,

then once he lands from that, use Devil Bringer again to throw and punch him.

Then, run a short distance away because he will release an explosion around

him. Make sure to pick up Green Orbs from the destroyed buildings, and roll

to avoid his flame geysers and sword attack. Continue attacking this way,

and use your Charge Shot to defeat him in under a minute.

 

Dice Game Exploit:

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Here's a great way to cheat at the boardgame in the Game Room. When you roll

the dice, you can actually predict the number you will roll every time. The

number showing on the die before it's rolled is the number that will show up

if you count properly. So, for instance, if you would like to roll the number

three, simply way for the "3" to show up on the top of the dice. Count six

rotations before you strike the die, and you will have rolled a "3"! This is

great for exploiting the game to win extra orbs.

 

Control the Camera During Cutscenes:

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During any cutscene in the game, the camera can be controlled, giving you

alternate views of what you're seeing. To move the camera around, use the

right analog stick on your controller. You can zoom in and out by using the

right trigger button.

 

Easy Orbs (Mission 3):

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Here's a great way to collect a lot of orbs. After you finish the game's third

mission, go back through and play it again. From the start, run past the statue

into the first hall, where you can kill enemies to collect experience points

and orbs. Then, seek out a hallway where a wooden wall stands. Break through the

wall, where you can find a crystal. Break the crystal to collect an automatic

1,000 orbs. Then, exit the mission. This is a quick way you can repeat over

and over again to collect as many orbs as you'd like.

 

Quasi-Secret Launch Jump:

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Either Nero or Dante can perform a launch jump off of ledges that sends them

flying far forward, much further forward than a normal jump. This launch jump

can be used to collect secrets and sometimes shortcut secret missions. To

perform it, stand facing a nearby ledge that you can jump off of. Perform the

Streak or Stinger attack (while locked up, press UP + Attack) and Nero or

Dante will dash forward--the ledge cuts off the attack animation and instead

launches the character far forward.

 

Free Health from Faults:

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Late in the game, you'll occasionally see fault enemies appear from underneath

you--they sort of warp up from the ground and try to ensnare your character.

If you manage to kill a fault, you will always be rewarded with a free health

orb. If you're low on health, look for faults to kill and get their health.

 

Control the Camera During Cutscenes:

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During any cutscene in the game, the camera can be controlled, giving you alternate

views of what you're seeing. To move the camera around, use the right analog stick

on your controller. You can zoom in and out by using the right trigger button.

Complete Ending:

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To see the complete ending, after you beat the game and the credits, start you

have to protect Kyrie during the Credits for 90 seconds.

 

Defeating Dante:

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When fighting Dante in the Dante Must Die mode, it is easier to fight him if you

jump in the air and use the buster the bring him up to you. Then, use the grab

attack. Be careful; he might block and try to hit you.

 

Lady:

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In the alternate scene when you see Dante reading the magazine, you can see Lady

posing on the left side of the magazine.

 

Scarecrows:

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In the alternate scene with Dante reading the magazine, look in the background

of the Devil May Cry. You can see scarecrows hung on the wall.

 

Sanctus' Shield:

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To easily drop Sanctus' Shield during either of his encounters, make sure you have

a full Exceed gauge (Ex-act or Max-act helps). Approach Sanctus, jump, and perform

an Ex Calibur. If the full combo hits, his shield will be down. You can now proceed

to make him fully vulnerable to attack using the above method, or however desired.

 

100% accurate die rolling:

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Submitted by: L3irus

There is a 100% sure and easy way to roll the die in DMC4. All you have to do is use

buster on the die (without locking target on the die). The number which is visible on

top of the die (before using buster) will definitely set into the same number after

punching the die into the air. Since it is sure that you will only get the die rolling

part with Nero, you don't have to worry about Dante.